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Baldurs Tor 3: A memory of a good letter in video games

When I got older, I praised the virtues of a well -made story. Out of Accounting lines on the galaxyPresent Project hail Mary And Red dwarf To Kraven's last huntPresent Guardian And KingdomMy bookshelf is a cacophony of well -created and entertaining stories … and some in it mixed stuff that have mixed it has to be said. The more eagle eye reader would have noticed that I didn't mention video game titles. The more pedantic reader noticed that I talked about my bookshelf, so that there were no video games stored there, which I would counteract with the classic rhetoric device defense in order to keep this article on the rails and not to hold on to the weed.

Some of them may be wondering why I have not recorded video game titles, and that's a fair question. I've played games since I was a little boy and there is a lot that I like to play. The sticking point comes when I have to ask myself whether my pleasure from the stories in the games themselves or something, how I had to experience them and check the narrative in a way that they don't get with other media. If I were honest, I would say that it would be the latter, as if you occasionally get a story that comes from the left field, the majority of the letter in the larger Triple-A sector are more of a subsequent thought compared to fine-tuning gameplay systems and the planning of seasonal pass roadmaps that can never be fought.

In contrast to books and comics, in which writing is the focus of the medium, video games have many more moving parts that have to cut well to keep the players interested. It depends on a simple problem with limited resources and one of the unfortunate truths of video game development is that writing for most game developers cannot be a priority. I used to think that it was all Triple-A game developers until I came across a little indie jewel, Baldur's Gate 3. Larian Studios received the keys to the fantasy world of the forgotten areas after building their call on solid fantasy role-playing games Gaminity Givinity: Original Sin and Divine: Original Sin II.

One of the many breathtaking landscapes in Baldur's Tor 3

After these games, the width and depth of writing in the world and the characters played something that I haven't seen since Disco Elysium. You can see that the Open World Fantasy model Larian's steering house and the pure love and joy for the genre is. Every side quest, NPC interaction and a little fluid dialogue in these games drops of a passion that made me explore the game world and learn more about my party companion. However, when Baldurs Gate 3 was released, I admit that I was not sure whether Larian could continue her good run. On the one hand, many of my favorite video game -franchise companies have weak third entries (look at, Batman: Arkham Origins) and two the fact that I had never heard of the Baldur's Gate series, which I hadn't met with confidence beforehand.

I took a year after the publication to work on to play, and these fears were examined by the first cutscene. The world structure is excellent; The story is complicated and committed, and the characters have depth and complexity that develops for the player over time – if they choose. Although I don't like to have Astarion, Gale and Lae'zel in my party, I love that I can still appreciate them as characters and want to learn more about them just because writing is alone.

Well, everything was rejected in sharp relief when I returned to the former Baldur Gate developer and to the much deleted game developer Bioware. I had Dragon Age: Inquisition until I was completed in my university days and the big story and the world that I spent for 50 hours through my character. I also played a bit of the Mass Effect games and enjoyed them as a funny frolic in a non-traditional galaxy far away.

After not touching them for ages and playing Baldurs Gate 3, I got the fantasy bug and decided to get back with Dragon Age. I only came to the opening segment for a few hours before I had to stop. The game was exactly as I remembered, but this spark that had inflamed me was not there. Each side quest felt separated from the main story and the characters played the same game at the moment-to-moment gameplay and only showed a form of “individuality” in direct character talks in the tired and worn-in biowerare dialographers.

Regardless of this, there are no real issues between party members in the Inquisition of Dragon Age (one of the main criticisms of the game compared to previous entries). On the other hand, Baldurs Gate 3 characters who do not agree and enables them to roll through their actions and not only the selection of dialogue on a lower level. It just feels so mechanical and lacks a passion that Larian has in spade.

I start to recognize that I have a guy …

I will concentrate on my two love interests to highlight my point of view. In dragon age, Cassandra Pentaghast was the only character that I noticed as interesting or a few secrets for uncovering. I enjoyed getting to know her, but it felt very divorced by the rest of the game. I could bring a sense to this entire section of the game and lose nothing against the overall story. Compare that with the Goth Elf Cleric, which stole my heart, Schattenheart. Apart from the fact that her romance was much more firmly anchored in the entire action, I found her as a more appealing and interesting character with a hidden deep cassandra.

The only moment of the Cassandra romance to which I remember is the final cutscene, especially because there was the feeling of checking this from the list for a play. With Shadowheart, the scene in which her player character and you share a bottle of wine on a cliff was more appealing than she got into her character more and fed small bread crumbs next to the romance.

Insulate I understand that this may not appear a problem. After all, it's just a fantasy game compared to another, right? Well, nothing exists isolated, so let's take a look at the wider video game industry as a whole. Bioware was the flood mark for Triple-A Open World letters at the turn of the century, whereby the rest of the industry fought to compete with the attention of the players. However, the importance of writing seems to be on the list, since live service and multiplayer focus games have been the focus of the Triple-A studios for years, and the single players have suffered from it.

Am I just angry that in the current industry the writing of video games, the story and gameplay write together to use the interactivity of the medium, is not the rule? Yes, damn, yes, I am absolutely angry. I am angry that the letter in this industry has been devalued so that games like Baldur's Gate 3 have to come out to remind people of how a video game history can interact with their players and how they can stay with them years after playing.

One of the best-written stories from a meta-textual perspective … And is it a shooter from third parties? Makes sense.

Recently deleted game (fuck everyone who is involved with this decision) Spec Ops: The line was the main game that comes to mind that the selection of the player in the history and Baldurs Tor 3. The authors for both games have set themselves and considered how a player can affect the progress of history, and the selection of the story selection, which the character directly through their actions instead of their actions instead of a few large tentpoles such as the selection of the paste pastius that can affect the selection of players. Other smaller indie games do this too, but it shouldn't be the indie studios and the orientation of the stars so that this occurs. These studios make video games, no films, no books, no television programs. This is an interactive medium, and as such you have to take this interactivity into account in the production of your stories.

Many studios have forgotten this important detail and their games suffered from it. The players can get stuck gameplay and prey for a while, but finally they will be bored and in this big hamster wheel to go to the next shiny thing. History and characters are what the players invest and return to play their favorite games. The story comes to you at 3 a.m. while you first recognize certain moments from your favorite games.

Baldur's Gate 3 feels like an overdue wake -up call for the industry as a whole, together with players who play looters and live service games on the roadside. I hope that we will see a new Renaissance, just like the Homeruns of the Biewerare of the early 2000s. Don't let us down, publishers.

What is your favorite story in games? Who do you have romanticism in Baldurs Tor 3? Let us know in the comments below.