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Gamification Model Canvas

Gamification Model Canvas

The Gamification model canvas consists of nine sections that break down the key elements when designing gamification projects.

According to Sergio Jimenez a few years ago, when he decided to use gamification in his new lifestyle, the main concern was how to break into understandable elements for experts who work in non-play environments. The idea was to get the best out of your experiences to find game -based solutions.

As the canvas explains, Gamification uses the game and game mechanics in non-playing environments to solve problems. The application can be observed in all sectors to include people in areas such as marketing, human resources and education for personal development or innovation purposes.

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