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The Horizon actor Ashly Burch says that the Ai Aloy video from Sony had her feeling of being “concerned about the performance of the game as an art form”.

The Horizon actor Ashly Burch has addressed the AI ​​Aloy video, which was published online last week to draw attention to the requirements of striking language players.

Last week, The verge reported on the creation of an internal Sony video that shows tech, the Aloy from the Horizon series used to demonstrate AI-driven characters. Sony does not have to react to IGN's request for comment.

In the now deleted video, Sony Interactive Entertainment Director for Software Engineering, Sharwin Raghoebardajal, has a conversation with an Aloy with A-operated Aloy about voice requirements and AI-generated language and facial animations. Raghoebardajal asks Aloy how she is doing, what she answers: “Hello, I can do it okay. I only deal with a sore throat. How are you?”

The voice, which comes from Aloy's mouth, is clearly not that of Burch, but a robot voice that resembles those of material generators of text-to-speech. Ai aloy's facial movements are stiff and her eyes appear lifeless when she talks to Raghoeebrajal.

Burch, the Aloy in all four Horizon video games published so far (Zero Dawn, Forbidden West, Call of the Mountain and Lego Horizon Adventures) on Social Media platform Tiklok to confirm that she had seen the video and that Horizon -Guerilla was associated with knowing that the Tech -Mo -Demo -warrant of the mood of tuning moods no longer up to date. Ai Aloy probably excludes this for the upcoming multiplayer game, provided the character is in the game and the inevitable horizon.

Against this background, Burch said that the Ki Aloy-Video felt “concerned about the games as an art form” and used it as a starting point to discuss the ongoing strike for video game speakers who have claimed a number of top-class victims in the past few weeks.

Last week the Screen Actors Guild -American Federation of Television and Radio Artists (SAG -AFTRA) published an update about the status of negotiations on the ai protection of the video game actor and said that the progress was “frustratingly far apart”, with the industry group negotiating in the most important topics.

“At the moment we are fighting that you have to obtain our consent before you create a KI version of us in any form, make us fairly compensate for us and tell us how to use this AI double,” said Burch.

“I am not concerned because the technology exists. Not even because game companies want to use it. Of course they do it. You always want to use technological progress. I only put a video like this one in which someone is connected to each other and that has the voice, face or movement of someone. And the possibility that this person would not have a recourse if we lose this fight. They would have no protection to defend themselves. And this possibility makes me so sad that it does my heart. It scares me. I love this industry and this art form so much and I want there to be a new generation of actors. I want so many other incredible games. I want to be able to continue this job. If we don't win, this future is really affected.

“I really don't try to set a playground especially for the explosion,” continued Burch. “Certainly not guerrilla. The technology is not the problem. Game companies that want to use the technology are not the problem. The problem is that we are currently on strike and the negotiating group do not agree to protect us common sense.

“I support the strike. I always supported the strike. I think fights are what we have to do to protect the future and longevity of this career, which we all love so much. “

Burch then pointed out the temporary union contracts that currently give all protective measures that the striking language players demand that every video game company can now sign. “There are the intermediate, step and low budget contract contracts that are currently signed for every game company,” said Burch. “I think we deserve to be protected.”

@ashly.burch

Let us talk about Ai Aloy

♬ Original sound – Ashly Burche

Generative AI is one of the hottest topics in the video game and entertainment industry that have suffered massive layoffs in recent years. Due to a mixture of ethical topics, rights and the fights that the fights to produce the audience, criticized the criticism of players and creators. For example, Keywords Studios tried to create an experimental game internally with completely AI. The game failedWith the keywords who cited investors that Ki could not “replace talent”.

Nevertheless, this has not shifted a number of video game companies from the use of generative AI in developing their products. Activision recently published the use of generative AI for some mandatory Call of Duty: Black Ops 6 -assets values As part of the new requirements for Steam in the middle of a counter reaction to an “AI Slop” charging screen Zombie Santa.

And the strike strike has started to influence a number of video games. The players have reported that games like Destiny 2 and World of Warcraft were not right in otherwise expressed scenes, probably due to the strike. At the end of last year, Sag-Aftra League of Legends met after the turmoil supposedly tries to undermine the strike by canceling a game as an answer. And Activision confirmed Call of Duty: Black Ops 6 characters have been redesigned After the players had worried about new voices.

Only last week, Two zone -zero language actors showed themselves They learned that they were replaced when they saw the latest patch grades of the game.

Head of the PlayStation productions and product manager at PlayStation Studios Asad Qizilbash recently AI was awaited to say that its use in video games for gen z and gen alpha gamer is important Find the “personalization over everything”.

“For example, non-player characters in games with players could interact based on their actions and feel more personal,” said Qizilbash.

Wesley is the British news editor for IGN. Find it on Twitter at @Wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.